JOSH BALVIN

Dictionary

File ID:

14837

Word ID:

11692

Unk2:

359

Unk3:

0

Header

Generic

Ignores force fields:

False

Ignores gravity:

False

TA not active:

True

Picking uses region:

False

Equip size requirement:

DoesNotMatter

Vehicle animation:

None

Update physics from animations:

False

Rope length:

0

Clip size:

3

Budget class:

103

Movement

Movement speed:

35

Jump height:

64

Grant jump:

False

Include rider air movement:

False

Requires takeoff:

False

Grants speed:

False

Ground motion:

Default

Grants fly:

False

Movement H flip:

True

Ai

AI mood:

Neutral

AI enabled:

True

Dig enabled:

False

Split enabled:

False

Shoot enabled:

False

Sight distance (tiles):

11

Visibility factor:

100

React size compare:

SizeCompare

Attack damage:

5

Attracts/repulses

Atract/repulse 0

Mode:

RepulseFlee

Only when equipped:

False

Object category:

Creature

Object subcategory 1:

6131

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 1

Mode:

RepulseFlee

Only when equipped:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

5

Adjective subcategory:

1644

Adjective ID:

[any]

Atract/repulse 2

Mode:

RepulseFlee

Only when equipped:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

9

Adjective subcategory:

602

Adjective ID:

726

Atract/repulse 3

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 4

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

4519

Object subcategory 2:

4522

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 5

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 6

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

3355

Object subcategory 2:

3356

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 7

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

8

Adjective subcategory:

1674

Adjective ID:

847

Atract/repulse 8

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

Human

Object subcategory 1:

3456

Object subcategory 2:

3458

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 9

Mode:

RepulseFlee

Only when equipped:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

8

Adjective subcategory:

1674

Adjective ID:

846

Atract/repulse 10

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

5

Adjective subcategory:

1638

Adjective ID:

346

Atract/repulse 11

Mode:

AttractUse

Only when equipped:

False

Object category:

Food

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 12

Mode:

AttractConsume

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

2880

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

1

Adjective subcategory:

1582

Adjective ID:

106

Atract/repulse 13

Mode:

AttractConsume

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

2880

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

9

Adjective subcategory:

595

Adjective ID:

643

Atract/repulse 14

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Container

Open container:

False

Show contained objects:

False

Display contained objects at bottom:

False

Is cannon:

False

Container width:

0

Container height:

0

Electricity

Generates charge:

False

Water charge:

None

Can be shocked:

False

Ignore water particles:

False

Shock on touch:

True

Transports charge:

False

Placement

Placement type:

Free

Enable sky:

False

Enable background:

False

Enable H flip:

True

Enable rotate 90deg:

False

Collides with AI:

True

Align to terrain:

False

Physics

Combiner:

None

Material:

OrganicAnimal

Mass:

50

Integrity:

50

Inertia:

0

Fire interaction:

Material

Buoyancy factor:

80

Is waterproof:

True

Can attach:

False

Temperature

Temperature:

50

Melting point:

30

Gas point:

180

Triggers & Actions

Trigger 0: OnDeactivated

Non-repeatable:

False

Action 0: Wait

Frame count:

400

Action 1: Activate

Target

Target:

Self

Stage entity:

[any]

Trigger 1: OnAiConsume

Non-repeatable:

False

Filters

Filter 0

Exclude:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

1

Adjective subcategory:

1582

Adjective ID:

1349

Filter 1

Exclude:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

1

Adjective subcategory:

1582

Adjective ID:

1351

Filter 2

Exclude:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

1

Adjective subcategory:

1582

Adjective ID:

1352

Filter 3

Exclude:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

1

Adjective subcategory:

1582

Adjective ID:

108

Filter 4

Exclude:

False

Object category:

Food

Object subcategory 1:

938

Object subcategory 2:

978

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Filter 5

Exclude:

False

Object category:

Food

Object subcategory 1:

944

Object subcategory 2:

1195

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Filter 6

Exclude:

False

Object category:

Food

Object subcategory 1:

937

Object subcategory 2:

946

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

StageObject entity ID:

[any]

Action 0: Wait

Frame count:

50

Action 1: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Scared

Trigger 2: OnAiAction

Non-repeatable:

False

Filters

Filter 0

Exclude:

False

Object category:

Food

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

StageObject entity ID:

[any]

Action mode (attract/repulse):

AttractUse

Action 0: ApplyAdjective

Target

Target:

Other

Stage entity:

[any]

Adjective ID:

17896

Suppress banner:

False

Trigger 3: OnActivated

Non-repeatable:

False

Action 0: SpawnRandom

Entries

Entry 0

Object:

Adjective ID:

17443

Entry 1

Object:

Adjective ID:

[any]

Inherit adjectives from parent:

True

HotSpot index:

5

Max objects:

4

Stop if no spawn:

False

Action 1: Deactivate

Target

Target:

Self

Stage entity:

[any]

Trigger 4: OnCreate

Non-repeatable:

False

Action 0: Wait

Frame count:

200

Action 1: Activate

Target

Target:

Self

Stage entity:

[any]

Frames

Unknown flag:

True

Physics shape count:

1

Root frame: Main

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Children

Frame 0: Image

X:

0.000000

Y:

23.000000

Rotation:

0.000000

Enabled:

True

Texture:

Image file ID 8503

Mask ID:

22209

Display list data size:

372

Limb: Body

Index:

0

Limb: Head

Index:

1

Limb: LeftArm

Index:

3

Limb: RightArm

Index:

2

Limb: LeftLeg

Index:

5

Limb: RightLeg

Index:

4

Children

Frame 0: TexQuad

X:

0.000000

Y:

-14.098145

Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

2

Spawn position points

Point 0:

0.062500, -0.069336

Point 1:

54.983154, -30.988281

Point 2:

-0.062500, -0.069336

Point 3:

39.020752, -30.988281

Point 4:

-0.062500, 0.071045

Point 5:

39.020752, -13.017578

Point 6:

0.062500, 0.071045

Point 7:

54.983154, -13.017578

Children

Frame 0: TexQuad

X:

0.347656

Y:

-7.637939

Rotation:

0.000000

Enabled:

True

Body part:

Head

Z order:

3

Spawn position points

Point 0:

0.083008, -0.180664

Point 1:

60.979980, -62.996582

Point 2:

-0.119873, -0.180664

Point 3:

35.011963, -62.996582

Point 4:

-0.119873, 0.006592

Point 5:

35.011963, -39.025635

Point 6:

0.083008, 0.006592

Point 7:

60.979980, -39.025635

Children

Frame 0: HotSpot

X:

0.000000

Y:

-16.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperHead

Filter

StageObject entity ID:

[any]

Frame 1: HotSpot

X:

0.000000

Y:

-7.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperFace

Filter

StageObject entity ID:

[any]

Frame 2: HotSpot

X:

13.000000

Y:

-3.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEmitter

Enabled:

False

Emit X:

0

Emit Y:

0

Angle:

0

Spawn interval:

0

Emit speed:

0

Scatter shot:

False

Spawn count:

0

Apply gravity:

True

Emit object:

[unknown object ID 0]

Emitter label:

Mouth

Frame 1: TexQuad

X:

-6.517090

Y:

-4.400879

Rotation:

0.000000

Enabled:

True

Body part:

Arm

Z order:

5

Spawn position points

Point 0:

0.026855, 0.027100

Point 1:

13.991943, -57.989502

Point 2:

0.026855, -0.042969

Point 3:

5.015137, -57.989502

Point 4:

-0.082275, -0.042969

Point 5:

5.015137, -44.015869

Point 6:

-0.082275, 0.027100

Point 7:

13.991943, -44.015869

Children

Frame 0: HotSpot

X:

-6.000000

Y:

2.000000

Rotation:

180.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperPickup

Filter

StageObject entity ID:

[any]

Frame 2: TexQuad

X:

4.580811

Y:

-4.400879

Rotation:

0.000000

Enabled:

True

Body part:

Arm

Z order:

0

Spawn position points

Point 0:

-0.026855, -0.042236

Point 1:

25.994141, -57.989502

Point 2:

-0.026855, 0.027832

Point 3:

17.017090, -57.989502

Point 4:

0.082275, 0.027832

Point 5:

17.017090, -44.015869

Point 6:

0.082275, -0.042236

Point 7:

25.994141, -44.015869

Frame 3: TexQuad

X:

-3.504639

Y:

5.567383

Rotation:

0.000000

Enabled:

True

Body part:

Leg

Z order:

4

Spawn position points

Point 0:

0.042725, -0.027100

Point 1:

14.993164, -24.987549

Point 2:

-0.035156, -0.027100

Point 3:

5.028564, -24.987549

Point 4:

-0.035156, 0.066406

Point 5:

5.028564, -13.017578

Point 6:

0.042725, 0.066406

Point 7:

14.993164, -13.017578

Frame 4: TexQuad

X:

5.592041

Y:

5.567383

Rotation:

0.000000

Enabled:

True

Body part:

Leg

Z order:

1

Spawn position points

Point 0:

0.034180, -0.011475

Point 1:

24.988770, -22.987305

Point 2:

-0.028076, -0.011475

Point 3:

17.021240, -22.987305

Point 4:

-0.028076, 0.066406

Point 5:

17.021240, -13.017578

Point 6:

0.034180, 0.066406

Point 7:

24.988770, -13.017578

Frame 5: HotSpot

X:

2.000000

Y:

4.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotSaddleSnap

Enabled:

False

Filter

StageObject entity ID:

[any]

Frame 6: HotSpot

X:

-8.000000

Y:

-1.000000

Rotation:

-90.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperBack

Filter

StageObject entity ID:

[any]

Frame 1: Ellipse

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Width:

12.000000

Height:

21.500000

Audio

Audio slot: InitAttack

Group ID:

21

SeqArc ID:

14

Seq ID:

1

Sound attribute:

None

Audio slot: Consume

Group ID:

150

SeqArc ID:

94

Seq ID:

0

Sound attribute:

None

Audio slot: ObjectOfInterest

Group ID:

90

SeqArc ID:

60

Seq ID:

0

Sound attribute:

None

Audio slot: Use

Group ID:

84

SeqArc ID:

54

Seq ID:

0

Sound attribute:

None

Audio slot: Flee

Group ID:

86

SeqArc ID:

56

Seq ID:

0

Sound attribute:

None

Audio slot: Steal

Group ID:

94

SeqArc ID:

64

Seq ID:

0

Sound attribute:

None

Audio slot: Sick

Group ID:

96

SeqArc ID:

66

Seq ID:

0

Sound attribute:

None

Audio slot: Sleepy

Group ID:

105

SeqArc ID:

65535

Seq ID:

135

Sound attribute:

None

Audio slot: Mount

Group ID:

143

SeqArc ID:

87

Seq ID:

1

Sound attribute:

None

Attack

Attack for animation: Attack

File ID:

3489

Notes

Action:

22

To:

[any]

From:

[any]

Attack for animation: Celebrate

File ID:

3490

Attack for animation: Cheer

Notes

Action:

0

To:

0

From:

0

Attack for animation: Climb

File ID:

3491

Attack for animation: ClimbLadder

File ID:

3492

Attack for animation: Dance

Notes

Action:

0

To:

0

From:

0

Attack for animation: Death

File ID:

3493

Attack for animation: Dig

File ID:

3494

Notes

Action:

23

To:

[any]

From:

[any]

Attack for animation: Drive

File ID:

3495

Attack for animation: Eat

File ID:

3496

Notes

Action:

100

To:

[any]

From:

[any]

Attack for animation: Fiddle

File ID:

3498

Notes

Action:

0

To:

[any]

From:

[any]

Attack for animation: Follow

Notes

Action:

0

To:

0

From:

0

Attack for animation: GetUp

Notes

Action:

0

To:

0

From:

0

Attack for animation: Hurt

File ID:

3503

Attack for animation: Idle

File ID:

3504

Attack for animation: Idle2

File ID:

3497

Attack for animation: Jump

File ID:

3505

Attack for animation: JumpIdle

File ID:

3506

Attack for animation: Kick

File ID:

3507

Notes

Action:

15

To:

[any]

From:

[any]

Attack for animation: Land

File ID:

3508

Attack for animation: LayDown

File ID:

3509

Attack for animation: Melee

File ID:

3510

Notes

Action:

18

To:

8

From:

25

Attack for animation: PickUp

File ID:

3512

Attack for animation: Ride

File ID:

3514

Attack for animation: Run

File ID:

3515

Attack for animation: Scared

File ID:

3516

Attack for animation: ScaredRun

File ID:

3517

Attack for animation: Shoot

File ID:

3518

Notes

Action:

10

To:

0

From:

20

Attack for animation: Sleep

File ID:

3520

Attack for animation: StickyWalk

File ID:

3521

Attack for animation: Swim

File ID:

3522

Attack for animation: SwimIdle

File ID:

3523

Attack for animation: Throw

File ID:

3524

Attack for animation: Walk

File ID:

3525

Attack for animation: Fly

File ID:

3500

Attack for animation: FlyIdle

File ID:

3501

Attack for animation: Poke

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special1

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special2

Notes

Action:

0

To:

0

From:

0

Attack for animation: SwimExtendedIdle

File ID:

25798

Attack for animation: FlyExtendedIdle

File ID:

25797

Attack for animation: Sit

File ID:

3519

Attack for animation: ScaredFly

File ID:

3500

Attack for animation: ScaredSwim

File ID:

3522

Attack animation length:

52